House Rules

Please share House Rules you devise here with the Orctions community.

Always remember that Orctions is a flexible game within the basic rules.

BEST VARIANTS SO FAR

Want the Orctioneer to move round faster then only have two lots declared.

Mix lots up with open and blind.

Stick a d4 under the board during combat to make the dexterity rolls that much harder.

If you roll a 1 on a d6 during combat you take damage if attacker or defender.